Best Use of Games and Simulations for Learning
Accenture’s Gamified India Premier League Improves Analysts’ Capability Development Accenture Solutions Pvt. Ltd.’s learning program, “Indian Premier League,” was designed to make ongoing learning more engaging and effective for tenured Analysts. It took advantage of the love for the game of cricket to drive the desired results of knowledge retention and improvement in production quality numbers. Accenture Solutions Pvt. Ltd. was honored with a Gold Award for Best Use of Games or Simulations for Learning in the 2020 Brandon Hall Group HCM Excellence Awards.
We also honor these other award-winning organizations in this category: AA Insurance New Zealand, Abilitie, Accenture (2), Accenture Solutions Private Limited, Advantexe Learning Solutions, Aveda, Bank of America Corporation, Bank of America Corporation, BTS, Cognizant, County of San Diego, Fiserv, Inc., IBM, Infopro Learning, Kuveyt Turk Participation Bank, LemonadeLXP, MPS Interactive Systems, MPS Interactive Systems, MPS Interactive Systems, NIIT, PwC, PwC/PU – Games, Roche Diagnostics Intl. Ltd, Siyona Tech Ltd, Siyona Tech Ltd, SweetRush, Tata Consultancy Services, Vretta Inc.
Best Use of Video for Learning
Learning Tribes’ Video Learning Helps Beat Cultural Barriers for Capital One Agents Capital One was introducing a new credit card in partnership with Walmart. They needed to train more than 6,000 contact-center agents around the world to assist customers with the new credit card transition. Video training from Learning Tribes was identified as the most effective way to quickly train all agents in an immersive way to tackle all geographic and cultural barriers. Capital One and Learning Tribes were honored with a Gold Award for Best Use of Video in the 2020 Brandon Hall Group HCM Excellence Awards/
We also honor these other award-winning organizations in this category: AbbVie, Accenture (3), Accenture Solutions Private Limited, American Airlines, Blackmores Institute, Cognizant (2), Cox Communications, Inc., DBLX, Dell Technologies Education Services (2), Deloitte LLP, eLearning Brothers, Garanti BBVA Bank, Infopro Learning, Inkling, Inno-Versity, Kelley Blue Book, Learning Tribes, Mortgage Champions, MPS Interactive Systems (2), NIIT, Northwestern Mutual, Ricochet Partners (2), SweetRush
Best Use of Virtual Worlds for Learning
Swiss Federal Railways Uses VR to Safely Teach Electrical Safety Swiss Federal Railway’s Switching Off and Earthing App is a virtual training program, designed with the help of MPS Europa AG, where the user can execute various exercises related to electrical lines and power pylons in a virtual area. Employees get to experience real-life situations on the track area without getting exposed to the risks they face on-site, and training sessions can now be done more often as the participants don’t have to travel to specific locations in other regions of Switzerland. Schweizerische Bundesbahnen SBB (Swiss Federal Railways SBB) and MPS Europa AG earned a Bronze Award for Best Use of Virtual Worlds in the 2020 Brandon Hall Group HCM Excellence Awards.
We also honor these other award-winning organizations in this category: Accenture, ASM Assembly Systems, CrossKnowledge, EY, Miele & Cie., MPS Europa AG, NIIT, SweetRush
Click here for a full list of award winners past and present.
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