On average, more than half of all the content being used today is created internally. It is true that there is plenty of content available off-the-shelf, but many companies feel that this content doesn’t adequately meet the unique challenges of their specific workforce. An alternative is to have an outside partner custom-build content, but many L&D teams are reluctant to relinquish that level of control over the learning environment.
So, that leaves them with the task of creating their own content. There is no shortage of tools available, whether stand-alone or built into a delivery platform. But L&D teams are strapped for time. The number one challenge to L&D being able to help the business meet its future goals is a lack of time, people, and money. To reconcile this challenge with the need for high-quality content that engages and impacts learners, L&D teams need tools that can do a lot of the heavy lifting.
Brandon Hall Group Smartchoice® Platinum Preferred Provider ELB Learning has a diverse portfolio of platforms, tools, and services to help companies with any learning challenge that might arise. One of their offerings is probably the unsung hero of many a content developer’s authoring experience — The Learning Asset Library.
The variety of material available in the Learning Asset Library gives content authors an almost endless supply of tools and elements to help them quickly build the kind of content that makes a difference. Among the more than 160 million assets are around 115,000 character cutouts. When you think about the frequency with which people need to be represented in learning content, especially through the lens of diversity, equality, and inclusion, this becomes an invaluable resource. They are categorized and easily searchable, making it simple to build any scenario you can imagine within the story being told.
In addition to people, there are also millions of images, videos, audio loops, and more that are searchable and ready to use. The library also includes a wide selection of templates to give novice authors (or those on a time crunch) a leg up on putting a program together. They include a variety of games, interactions, and scenarios with matching layouts.
The point is, having a large asset library gives L&D teams the freedom to create their own content without fear of being repetitive while saving them from having to create anything from scratch. In an environment where companies are turning to subject matter experts and even learners themselves to create their content, it’s critical to put powerful yet simple tools in their hands.